Feb 06, 2008, 09:27 PM // 21:27
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#81
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Frost Gate Guardian
Join Date: Dec 2006
Guild: Sinister Swarm [Sin]
Profession: P/
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necro buff.. YAY,,
1 energy because it also has a HEALTH SAC. something that i thought should be the only cost from the beginning. not 0 energy, but its a giant step in the right direction..
mending nerf.. WTF! seriously, that +3 hp was good at keeping degen squads from being too overpowered vs a team with no RC.
SoR buff.. YAY!
all else, no complaints.
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Feb 06, 2008, 09:28 PM // 21:28
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#82
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Lion's Arch Merchant
Join Date: Jul 2007
Location: New England
Guild: Lunatic Legion
Profession: N/
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1/4 sec on Hexor's Vigor, very awesome, now it sits nice on my bar. It was useless at 2sec cast, easily interrupted.
Nerf to Heaven's Delight.. BAD! way too much of a reduction in healing. The recast time made this skill questionable but I still ran it. Now, its worthless. VERY VERY worthless.
Mystic Regen. hmm. kinda sucks that its not AS useful. But then I never ran more than two or three enchants anyway so good move on that.
as for the rest. I'll give a little blood sac a try out but I doubt I'll use it. blood Magic never really appealed to me because of the sac on a lot of the skills.
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Feb 06, 2008, 09:30 PM // 21:30
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#83
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Acolytes of Lyssa [AL]
Profession: Me/A
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This update sucks. Why do they insist on continually nerfing Mesmers? Not just Clumsiness, but Ineptitude, AND Wandering Eye, AND Power Leak - skills that have pretty much been untouched and have worked fine for years!
/end rant
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Feb 06, 2008, 09:37 PM // 21:37
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#84
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Jungle Guide
Join Date: Dec 2005
Profession: W/N
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My 2 cents
Mesmers
Clumsiness: increased casting time to 2 seconds; increased recharge time to 10 seconds; now affects adjacent foes.
I think you guys forget... fast casting and ... adjacent foes...this is a buff for pve mesmers...
Ether Feast: increased healing to 20..50 Health per Energy lost by target
Good buff nice healing skill, but damm some mesmer bosses are a pain to kill just because them have this skill...
Hex Breaker: changed skill type from stance to skill
Good buff...
Ineptitude: decreased duration to 4 seconds
dont mather... brainless pve foes and henchs... 4 seconds or 10 seconds its will trigger pvp same thing
Wandering Eye: decreased duration to 4 seconds; increased casting time to 2 seconds, increased recharge time to 10 seconds; increased damage to 10..92.
Again fast casting owns the increased casting, to dont overpower this skill recharge increase... and damage increased...
its a buff, again some pve mesmer will be a pain...
Drain Enchantment: decreased Energy cost to 5 Energy; decreased Energy gain to 8..13 Energy
buff again, great cheap healing skill, again some pve mesmer will be a great pain...
about mesmers ... if you kown how play with them its a great buff
Last edited by Tarkin; Feb 06, 2008 at 09:41 PM // 21:41..
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Feb 06, 2008, 09:42 PM // 21:42
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#85
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Frost Gate Guardian
Join Date: Mar 2006
Location: Indianapolis
Guild: krazy Guild with Krazzzzy People [krzy]
Profession: Mo/
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Wow, I wonder if necros will finally get some gvg action...
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Feb 06, 2008, 09:45 PM // 21:45
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#86
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Frost Gate Guardian
Join Date: Aug 2006
Location: Portugal - Porto
Profession: W/
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Wow, thnx for killing Power Leak.
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Feb 06, 2008, 09:46 PM // 21:46
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#87
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Jungle Guide
Join Date: Dec 2005
Profession: W/N
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Quote:
Originally Posted by Chthon
8. Healsig and lion's comfort. Need to try them; have a bad feeling they're still not very good, merely better than other options for someone with a 20e pool and 2pips.
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This the greatest buff for pve foes of GW history lol some warriors with just healing signet are a pain to kill, not a trouble but cost some time to kill...
I thing its good for warriors...
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Feb 06, 2008, 09:48 PM // 21:48
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#88
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by yesitsrob
The energy cost of OOB had nothing to do with why Boon Prots stopped being ran, it was all to do with the huge health sac, which still exists.
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This had some merit in Boon Prots not being worth while but the main reason was Devine Boon itself and the sacrifice in OoB.I would much rather use /Mes for Boon Prots.
It is pretty over a good update and I like the Monk,Ranger and Warrior changes maybe Warriors will now use their own self heals now.The Necro changes seem to be pretty good to maybe will see some blood Necros.
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Feb 06, 2008, 09:48 PM // 21:48
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#89
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Wilds Pathfinder
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Hey guys, if you played necro, you wouldn't say that those 1 energy buffs are overpowered. Have you ever noticed that all those skills require some sort of health sacrifice? Spamming these skills leads to death. Most of these skills weren't worth the energy and the sac, now they made it better and worth it.
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Feb 06, 2008, 09:48 PM // 21:48
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#90
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by Rayne Nightfyre
This update sucks. Why do they insist on continually nerfing Mesmers? Not just Clumsiness, but Ineptitude, AND Wandering Eye, AND Power Leak - skills that have pretty much been untouched and have worked fine for years!
/end rant
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Heh, what are you on? First of all, the only skill in that list that has been "untouched for years" is Power Leak. The other changes either don't matter in PvE (4 second duration, the monsters still attack continuously, it's not like they'll wait), or are buffs. Mesmers wanted AoE damage, well, here's your AoE damage. Oh, and gj ignoring the buffs too; hex breaker, ether feast, drain enchant, very nice on all 3 counts.
Power Leak was unwarranted, as far as I can tell, but the rest of the skills are either "meh" or "nice"...certainly not worth the grip-fest I'm seeing here.
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Feb 06, 2008, 09:49 PM // 21:49
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#91
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Emo Goth Italics
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Quote:
Originally Posted by Dfx Gladiator
Wow, thnx for killing Power Leak.
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Agreed...that was just overkill.
Blood magic buffs = wtf?
If you're going to buff BiP (which barely sees use outside of TanknSpank, anyway.) then you would expect a nerf to Ursan Blessing. (And no, i'm not speaking from a biased point of view on UB.)
Avatar of Grenth was just nerfed to being worse.(imo anyway...)
Protective was Kaolai is just...LEET!
LoD looks well worth running again.
SoR is quite sexy, too!
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Feb 06, 2008, 09:53 PM // 21:53
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#92
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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Quote:
Originally Posted by Sniper22
Hey guys, if you played necro, you wouldn't say that those 1 energy buffs are overpowered. Have you ever noticed that all those skills require some sort of health sacrifice? Spamming these skills leads to death. Most of these skills weren't worth the energy and the sac, now they made it better and worth it.
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would you not have an endless energy pool to run Healing breeze/mystic regeneration for example ? then spam the sacrificing skills
Last edited by Painbringer; Feb 06, 2008 at 09:56 PM // 21:56..
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Feb 06, 2008, 09:53 PM // 21:53
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#93
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Jungle Guide
Join Date: Dec 2005
Profession: W/N
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[skill]Vampiric Spirit[/skill] + Masochism , Enchantment Spell. For 30 seconds, you gain 1...3 Energy whenever you sacrifice Health. + [skill]Dark Aura[/skill] + [skill]Dark Pact[/skill] + [skill]Touch of Agony[/skill]
= deadly combo? 300 damage in less 1 second?
Last edited by Tarkin; Feb 06, 2008 at 10:00 PM // 22:00..
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Feb 06, 2008, 09:56 PM // 21:56
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#94
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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awful awful awful
/phailmajor @ anet.
lets fix some more skills with double sided blades!
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Feb 06, 2008, 10:00 PM // 22:00
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#95
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Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
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Wow, mesmers got hit hard...
My necro will be happy though...
Actually come to think of it my mesmer is fully skilled as a necro so +sig of illusion = happy necro???
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Feb 06, 2008, 10:01 PM // 22:01
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#96
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Power leak NEEDED a nerf. People who are saying otherwise haven't been playing a lot of PvP. That one skill is single handedly better then all the other e-denial skills in the game. It makes having stuff like energy burn/surge/sig of weariness worthless since you can condense it all down into one skill.
Blood magic has been bad for anything but spiking and touchers and needed something to bring it back into viability. I'm glad they are trying these 1 energy spells. It shows a.net is thinking outside the box for skill balance. Though I do worry that wallow's bite will now be a standard toucher skill.
Avatar of Grenth.... well, nobody used it after it had a nerfed duration time. The new functionality is strictly meh. It helps DPS against prot monks and targets with guardian, but only for the Dervish and not the entire team. Also, once a target is proted you should really just switch targets or remove the prot (which was the point of the old Grenth). This skill as it stands is kinda silly now. So what if you can keep wacking away at an aegiesed/guardian target? RoF/SoA/Spirit Bond will still be taking effect. It would be better to switch targets.
LoD is good. It is back to viable but no longer as overpowered as it once was.
Deep freeze buff is nice for water snarers. Also makes it more viable in PvE (where usually you just use ice spikes since stuff dies so fast).
I thought healing sig and lion's comfort were fine before. I don't think the buffs were needed.
Troll Ugent did need help. It is a very weak self heal before (and still sorta is).
Mystic regen isn't really nerfed. You still get +9 regen. This just means that now hex degen and burning will be useful against them.
I'll have to see the VoD changes myself.
Overall, 7.5 out of 10.
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Feb 06, 2008, 10:03 PM // 22:03
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#97
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Forge Runner
Join Date: Nov 2006
Location: US
Guild: Its Rainning Fame Hallelujah[伞回伞], also as guild leader
Profession: N/
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i was shocked after i read the update, WOW!
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Feb 06, 2008, 10:03 PM // 22:03
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#98
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Desert Nomad
Join Date: Jul 2005
Guild: Glob of Ectospasm [GoE]
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Quote:
Originally Posted by Rift
Does this mean the Everlasting BeetleJuice Tonic is basically an automatic carpal tunn-... err max title?
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Nope, Gaile was in Shing Jea earlier and said that the Everlasting Beetle Tonic will not count towards the new title.
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Feb 06, 2008, 10:03 PM // 22:03
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#99
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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Quote:
Originally Posted by Tarkin
[skill]Vampiric Spirit[/skill] + Masochism , Enchantment Spell. For 30 seconds, you gain 1...3 Energy whenever you sacrifice Health. + [skill]Dark Aura[/skill] + [skill]Dark Pact[/skill] + [skill]Touch of Agony[/skill]
= deadly combo? 300 damage in less 1 second?
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yah lol I mentioned that in the other thread. But still toucher necros? XD
Happy for the Healing sig buff.
Mystic needed the nerf its still usable in UW duos and stuff.
Mesmer with cluminess just got another CRY anti spike
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Feb 06, 2008, 10:08 PM // 22:08
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#100
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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Horray for Party Animal!!!
What happened to Mesmers?
I had to refresh the wiki page because I thought someone vandaled the Necro skills...
Ahhhh! Mystic Regen cap!!!
"Corrected the crafting costs on two of the Elite Canthan Masks sold by armorer Koumei on the Divine Path."
^More than a year late that one.
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